Forces
Forces Pt.1 - Idea
I've been wanting to make a physics based AV instrument for a while and finally landed on this pinball-inspired concept.
Forces Pt.1 - Setup
This AV instrument includes:
11 note floor / sequencer where the position of the balls determines the activated notes
Tilt control of the floor
Triggerable arpeggiator
Center obstacle snare and hats
Bumpers on the edge and rimshot
Light control on the kick
Multiple buttons to control bass notes and attractors
Full scene rotation to transition to other segments of the song
Forces Pt.2 - Idea
Here's another preview from "Forces" along with a second recording where I play through the animations slowly.
This section doesn't use physics like Pt.1... but is a bank of different pinball-inspired animations that can be independently triggered by hitting the drum in different areas.
All of these animations were built with certain rhythms in mind and can be triggered at different times to create varying patterns.
Forces Pt.2 - Setup
This AV instrument includes:
4 main animation paths, each with independent: Activate Target, Launch, Achieve / Miss goal animations
11 note floor / sequencer where the position of the balls determines the activated notes
Triggerable arpeggiator
Target Activators and secondary animations on the BT-1, center, edge, and rim
Launcher on the rimshot
Light control on the kick
Snare / hats on the rim
Multiple buttons to control bass notes and the activated path
Full scene rotation to transition to other segments of the song
All performed in real-time. Built using Notch, Sensory Percussion, Ableton, TouchDesigner, Launch Control, and lots of coffee / whiskey